Privacy Policy
Crease Bound · Last updated 13 October 2026
The game itself collects nothing. There are no accounts and no analytics. The one exception is optional: if you choose to watch an ad to earn a Power Boost and a hint, that ad is served by Google AdMob, which receives some device information to do so (described below). Ads never play unless you tap to watch one. In-app purchases are handled entirely by Apple.
Information collected
The app's own code does not ask for, gather, or receive any personal information. It requests no permissions — no access to your contacts, photos, location, camera, microphone, or health data — and never asks to track you. The only data that leaves your device is what Google AdMob receives when you choose to watch an ad (see Optional ads).
Information stored on your device
The only information the app saves is your own game progress, kept locally on your device:
- which levels you have completed and how far you have unlocked,
- how many Power Boosts and hints you hold, and how many rewards you have collected,
- the App Store transaction numbers of bundles you have bought, so a purchase is never added twice,
- how many ads you have watched today, so the daily limit can be applied,
- your sound and haptics preferences.
This never leaves your device. It is not transmitted anywhere, and the developer has no access to it. Deleting the app removes it permanently.
Network use
Every level is contained in the app itself, and the game is fully playable offline. There is no server component. When you buy Power Boosts and hints, iOS contacts the App Store on the app's behalf. Hints are worked out on your device; nothing about the level is sent anywhere. Google AdMob connects to Google only once an ad can be offered to you (when you hold fewer than 10 Power Boosts or fewer than 10 hints); a player who holds 10 or more of both never starts it.
Optional ads
You can choose to watch an ad to earn 1 Power Boost and 1 hint, up to 15 times a day. Ads only play when you tap Watch an ad; there are no banners and no ads between levels. They are served by Google AdMob and are:
- non-personalised — the app asks Google not to use your data to personalise ads, and never asks for permission to track you, so your device's Advertising Identifier is not available to it;
- limited to content suitable for general audiences.
To serve and measure an ad, Google's SDK collects information such as a device identifier for the app, approximate location derived from your IP address, interactions with the ad, and performance and diagnostic data. Google handles this under its own policy: How Google uses information from sites or apps that use its services. In the European Economic Area and the United Kingdom, Google's consent form is shown the first time you tap to watch an ad, and you can change your choice later from Settings → Ad Privacy Choices. If you never tap to watch an ad, nothing is ever shown to you.
Purchases
Two bundles can be bought through Apple's In-App Purchase: 7 Power Boosts with 5 hints, and 20 Power Boosts with 10 hints. The payment is processed entirely by Apple: the app never sees your payment details, name, or Apple Account, and receives only a transaction number, which it keeps on your device to add the bundle exactly once. There are no subscriptions and nothing else for sale. Power Boosts and hints are also earned free by completing levels.
Rating prompt
After you finish the first chapter, the game may ask once whether you are enjoying it, using the standard rating prompt built into iOS. The app does not see your answer, does not know whether you rated it, and records nothing beyond a note on your own device that it has already asked, so it does not ask again. Any rating you choose to leave is handled by the App Store under Apple's privacy policy, not by this app.
Third parties
The app contains one third-party software development kit: Google Mobile Ads (with Google's User Messaging Platform for consent), used only for the optional ads above. There are no analytics services, crash reporters of the app's own, or social media integrations.
Tracking
The app does not track you. It never shows the iOS tracking permission prompt, so it cannot use the Advertising Identifier (IDFA), and it requests non-personalised ads only. The app itself builds no profile of you.
Children's privacy
Crease Bound is suitable for all ages and is rated 4+. The app's own code collects no data. Optional ads are non-personalised and limited to content suitable for general audiences, and only play when the player taps to watch one.
Your rights
Regulations such as the GDPR and CCPA grant rights to access, correct, or delete personal data held about you. The developer holds no such data — nothing the game stores leaves your own device — so there is nothing to request from the developer. Data Google receives when you watch an ad is handled under Google's policy linked above. Deleting the app removes the locally stored progress.
Changes to this policy
If this policy changes, the updated version will be posted on this page with a new date. Any future change that introduced data collection would also require an app update and a new App Store privacy declaration.
13 October 2026 (version 3.3). Optional rewarded ads were added, served by Google AdMob: watch one, by choice, to earn a Power Boost and a hint. The app's own code still collects nothing; the data Google's SDK receives when an ad is offered or shown is described under Optional ads.
4 October 2026 (version 3.2). Hints were added, and the two bundles now include them. The number of hints you hold is saved on your device with the rest of your progress, and hints are worked out on your device. Nothing is collected, and the app still makes no network requests of its own.
26 September 2026 (version 3.0). Power Boosts can now be bought through Apple's In-App Purchase. Apple processes the payment; the app never sees your payment details or Apple Account, and keeps only the App Store transaction number on your device, so a purchase is added exactly once. Nothing is collected, and the app still makes no network requests of its own — iOS contacts the App Store for the purchase.
21 September 2026 (version 2.0). Two changes, neither of which collects anything. The Power Boost item was added, so the number you hold is now saved on your device alongside your level progress, in the same place and never leaving your device. And the game may now show the standard iOS rating prompt once after the first chapter, as described above — it records only that it has asked. Everything else is unchanged: no collection, no tracking, no third parties, and no network requests made by the app itself.
Contact
Questions about this policy can be sent to qblink.techno@gmail.com.